Over the course of the Switch’s eShop tsunami, an odd nibịt of games has come lớn catch my interest: small titles created by Korean independent developers. If you want to get more specific, mobile-title ports of Korean-developed games. Animus: Stand Alone was a title in particular that left me with mixed feelings. A title with gorgeous animations, gruesome monsters, and plenty of content was also rife with performance issues, & it left me wondering just how much the title was optimized to run on the Switch. As time is a flat circle, my Super Neptunia RPG Đánh Giá must be followed by another title with eerie comparisons lớn be drawn.

Enter Blade II: The Return of Evil- though it might also be “The Return of the Evil,” I’ve sầu seen mixed descriptions from less-than-credible sources. It’s a Korean-developed điện thoại title that has women wearing questionable forms of armor that just so happen lớn be aesthetically appealing. But fanservice factor aside, does this title wow with content & art assets like Animus in addition to being a solid kích hoạt Role-Playing Game? As it turns out, a nice coat of paint might not be the only aspect required lớn gain clout on the eShop.

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The narrative sầu, which is accompanied by gorgeous cinematic cutscenes at specific points, is more or less your typical ancient evil affair, though Blade II gets points for having quirky và iconic characters that appear in each act. You’ll meet adorable pixies with character-rich animations, spooky specters of the good and evil kind, & plenty of strong, pretty men in armor. The mission-based structure of the game means that, no matter what, when you’ve sầu punched your way through a trùm, the story is going to lớn go in a new direction, & you’re going khổng lồ be turned in the direction of a new boss lớn punch. In other words, Blade II is an ARPG- you’re punching from place to place, và you can’t put much stochồng in characters introduced at the beginning of a ten-level act who is corrupted by cấp độ four.

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Impressions và Conclusion

If you’re looking for visceral combat & plenty of mindless action, Blade II has this in spades. You could grind your way through its missions without caring much about the optional objectives, though that will take you longer & will be much less optimized. Though its auto-targeting attachồng combinations may seem sloppy và optimized for mobile play, they make the more difficult objectives all the more challenging, và there is a mastery that exists underneath the flashy animations, spammable skills, and shiny coat of paint.

If you’re looking for the intimate dance of blades, rift battles are also extremely exciting and rewarding in a completely different kind of way. Sure, you’re not playing with the most iconic character designs or music, but there’s still a great deal of personality in the way these attacks connect. Plus, there’s a whopping three difficulty modes that make the entire experience well-worth your investment, as the grind only gets more intense, along with enemy encounters.

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The main problem here is that Blade II has some pretty glaring performance issues. Inconsistent audio, frame drops when the action and animations become too much (that’s in handheld OR docked mode), và some truly bizarre slowdown issues on a system-wide scope. The longer you play Blade II, the longer it will take for you to be able lớn pull up the trang chủ thực đơn. The game clearly doesn’t want the player to lớn stop, & if you like what Blade II has khổng lồ offer, that might not be a problem. If you turn down the volume, kick bachồng, & dedicate yourself to smacking around some skeletons, you’ll find Blade II khổng lồ be a heông xã of a good time. But if any of what’s been said throughout this reviews is a turnoff, well, there are other isometric ARPGs out there. Blade II isn’t the best, but it does offer some worthwhile charms.

Chuyên mục: Tin Tức