Cách build druid summoner diablo 2


I. Introduction

This guide is not of the typical cookie-cutter variety. I will not hold your h& và tell you exactly how many points to lớn place in skills, where to lớn màn chơi và what gear to wear at each stage of your progress. I am a big believer in tailoring a build to suit your particular tastes và play style. Playing someone else’s build can be enjoyable, but playing your own creation is infinitely more rewarding.

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What follows then is a discussion of druid summoners in general with a lot of hard numbers và formulae as well as advice on skills, playing tactics và so on. The goal is to provide you with enough information to be able to put together your own build that will not only be viable, but also be fun và perhaps even slightly different from the norm.

II. What Defines a Summoner?

A summoner is any druid build that focuses largely or exclusively on the sumtháng skill tree. For the purposes of this guide then I will assume that all variations within this build focus on summoning with a smaller investment in one or two other trees as needed. As with all generic builds, a number of established variations exist:

Thee Pure Summoner

The Pure Summoner focuses all skill points in the summon tree & relies solely on his summons lớn vanquish his foes. The largest problem such a druid faces is the presence of Physical Immune (PI) monsters in the later difficulty levels of the game. As a result, there has been considerable debate on whether such a build is in fact viable in 1.10.

The Hunter

Popularised by FenrisWulf’s 1.09 guide, the Hunter is a Summoner who employs a bow or other ranged weapon in order lớn assist his minions. Not only does this provide an additional damage source but it also provides an opportunity to work around the PI problem. Most hunters tend lớn use bows with magic/elemental damage specifically for this reason – Kuko Shakaku (Pierce và Explosive Arrows for elemental splash damage) and Witchwild String (Magic Damage, Deadly Strike and a chance khổng lồ cast Amplify Damage) are both popular choices.

The Elemental Summoner

The Elemental Summoner places excess skill points inlớn the Elemental tree for additional damage and/or crowd control options. With the advent of synergies in 1.10, such a build will typically be forced khổng lồ invest heavily in one or two skills at best so as to lớn ensure that the maximum benefit is achieved, as excess points will be at a premium once you have sầu completed your investment in the summoning tree.

The Huntermentalist

A hybrid build, the huntermentadanh sách tries lớn capitalise on the strengths of both the Hunter & Elementadanh mục. Given the option of a bow/ranged weapon as an additional damage source for PI’s, the Huntermentamenu is usually capable of getting away with a smaller investment in the Elemental tree. Huntermentalists therefore tover lớn invest almost exclusively in crowd control options from the Elemental Tree, e.g. Molten Boulder for the knockbaông chồng effect or Twister for stun, or a defensive sầu enhancement in Cyclone Armour as an alternative sầu way of dealing with elemental damage if they are struggling for resistances.

The Were-Summoner

Most Were-Druid builds tkết thúc lớn focus around the character as the primary source of damage output, with some then adding a few summons to act as meat shields. The Were-Summoner, on the other hand, focuses to lớn a larger extent on his summons for damage with a few points in shape shifting skills providing a healthy boost in life as well as access to lớn either Rabies or Fury in the Werewolf branch of the tree or Shockwave in the Werebear branch.

+skill items will typically be sufficient to boost the relevant Shape shifting skills to reasonable levels.

III. Are Druid summons limited in any way?

Yes. At any given time you can have the following available:

i. 0-5 Ravensii. 0-5 Spirit Wolves or 0-3 Dire Wolves or 0-1 Grizzlyiii. 0-1 Vineiv. 0-1 Spirit

It is therefore essential that you decide from the outset where your focus will lie so that you maximise those skills you will be utilizing most often. Synergies within this particular tree are limited apart from the passive bonuses between the wolves và grizzly.

It is also important to realise that while your quantity is more restricted than that available to lớn necromancers, druids vị not require any source other than magic to lớn cast their summons. This gives you much more flexibility in your ability lớn reposition your minions as required in the middle of combat.

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IV. The Summoning Tree


Ravens still bear much of the stigma they developed in 1.09 & as a result are underestimated by a lot of players. The skill allows you khổng lồ summon up khổng lồ 5 ravens which will peông chồng away at a target until such time as they have completed their allocated number of attacks (based on the màn chơi of the skill) after which time they will vanish.

Changes since 1.09:

The damage ravens deal remains insignificant after the change-over to lớn 1.10 but ravens serve sầu two functions essential lớn any sumtháng build: Firstly, they cannot be damaged by monsters meaning that they can be an effective way to tie up small groups. Secondly, and most importantly, in 1.10 ravens have a chance khổng lồ cast blind on enemies. Blinded enemies will stvà inactive & only respond if engaged in melee combat or if they are in cthua kém proximity to lớn a target. It is therefore useful to sumtháng Ravens near ranged attackers to lớn tie them up while your other minions engage their melee opponents first.

I should, however, warn you that the AI for Raven is quite poor & you will often find them continuing lớn attaông chồng a target even after it has been blinded. It is therefore always useful lớn monitor their activity & recast them on a new target once one has been blinded.

A raven’s level is determined as follow:

Mlvl = Caster Level + Skill Level – 2

The Chance lớn Blind is determined by:

CTB = 50 + (Mlvl – 4 – Target Level) * 5

For example: You are a cấp độ 42 druid with 10 points in Raven. If your ravens were to lớn engage a quái thú in an area with a màn chơi of 41, the chance khổng lồ blind would be:

Rlvl = 42 + 10 -2 = 50CTB = 50 + (50 – 4 – 41) * 5= 75%

It is important lớn note from the above sầu that at a skill cấp độ of 16, ravens have sầu a 100% chance to lớn blind targets of equal or lower cấp độ lớn you.

Sumtháng Spirit Wolf, Summon Dire Wolf và Grizzly

Each of these summons provides a passive bonus not only to lớn itself but also to the other two. Spirit Wolves provide a passive sầu bonus lớn attachồng rating & defence, Dire Wolves provide a passive sầu +% life bonus & Grizzly provides a passive +% damage bonus. Points in one of these skills is therefore almost never wasted as they will benefit the other two summons as well.

In addition to lớn the above sầu, Spirit Wolves have teleport. While all minions will reappear next to your character should he move sufficiently far away from them, Spirit Wolves will actually use their ability offensively, for example to attack a paông chồng of monsters on the other side of a river. Dire Wolves eat the corpses of the fallen which enrages them và allows them khổng lồ khuyến mãi double damage for the duration of the rage. The added damage is calculated on their base amount, however, and is therefore less significant than might be expected. The Grizzly has knockbachồng as part of its swipe attack và is also able lớn stun targets.

Changes since 1.09:

The passive synergies of each of the summons has been improved to some extent:

Slvl trăng tròn


Dire Wolf Life Bonus240%525%
Grizzly Damage Bonus120%215%
Spirit Wolf Attaông chồng Rating Bonus240%525%
Spirit Wolf Defence Rating Bonus240%240%

The improvement in the passive life bonus provided by the Dire Wolves is of special interest in 1.10. Whereas before you would almost be forced to invest heavily in Oak Sage khổng lồ ensure that your summons would be effective sầu tanks in Hell difficulty, 1.10 druid summons have received a healthy life boost which in my opinion outstrips the increased difficulty that the new patch brought.

There has been considerable confusion about Ravens & sumtháng resists because of the poor phrasing on the Arreat Summit. Ravens bởi not grant a resist all bonus to any of the other summons.

All three summons gain 5% resist all each for each skill point in their particular summoning skill after the first one, with a cap of 85%. For example a level 11 Grizzly would have (11-1)*5 = 1/2 resist all which would not be affected by the number of points you had in Summon Spirit Wolf or Summon Dire Wolf.

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Basic Summons Data:

The following table as well as the analysis of auras that follows was provided by Kirsty from the Druid Forum.

Chuyên mục: Tin Tức

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